Research master student explores gaming culture in Ghana

During my fieldwork, I engaged in participant-observation, attending various gaming events and interacting, interviewing and playing with players, organisers, and developers. Further, I utilised Think-Aloud and Stimulated Recall methods by recording play sessions and discussing them with my respondents. Through this, I hope to contribute towards methodologically centring the voices and experiences of people 'on the ground' within Game Studies.
My interviews revealed widespread frustration with inflation, power outages, expensive internet, and inaccessible global storefronts, each complicating the experience of playing games. Despite this, people create spaces to engage with games. By looking at obstacles, communities, and motivations I help build an understanding of Ghana's role in the digital media ecosystem for researchers, industry, and policy makers."
=> The Research Master is unique in continental Europe for the interdisciplinary range of subjects offered and the long-term fieldwork in Africa.
=> The Master combines leading Africanist scholarship with practice-based learning, including a ten-weeks embedded research project with a professional organisation in Africa.